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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>I’m Bob Goodman, Director of User Experience and SVP at Arnold Worldwide. Past coordinates include Microsoft and Modernista. Views here are my own. Focused on innovation, creativity, and culture.</description><title>UX Culture</title><generator>Tumblr (3.0; @uxculture)</generator><link>http://uxculture.com/</link><item><title>Always On: Why The Product Is Now The Ad</title><description>&lt;p&gt;(Reprinted from Modernista’s Blog.)&lt;/p&gt;
&lt;p&gt;Some agencies steeped in decades of mainstream media may be locked  in to a mode of thought in which they see their primary “product” as  making ads. Of course, we all know what ads are, but I can’t resist a  penchant for defining things, so here goes: It’s a compelling, memorable  mini-experience in audio, print, or interactive form that interrupts  the channel you’re engaged with, influences your perceptionB, and  motivates you to take action. The only people who think of ads as  “products” are the people who create them (agencies) and the people who  work with agencies to create them (clients).&lt;/p&gt;
&lt;p&gt;But with the digital disruption underway and still in its infancy,  agencies are starting to move beyond thinking of ads as products, and  shifting to the idea that digital and social media products, and the  user experiences they offer, represent a new form of embedded self  advertising. Some examples:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;The &lt;strong&gt;Kindle,&lt;/strong&gt; with its built-in Whispernet  connection, provides a great e-book reading experience, but also  contains within it an always-on “advertising” and sales channel right  back to Amazon’s entire inventory of e-books (725,000+ and growing).&lt;/li&gt;
&lt;li&gt;The &lt;strong&gt;iPhone&lt;/strong&gt; contains an incredible ad for its own App marketplace.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Adwords&lt;/strong&gt; and &lt;strong&gt;adsense&lt;/strong&gt; are deeply embedded into Google’s search product, in which search is advertising and advertising is search.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Facebook&lt;/strong&gt; understands that your social network and  the recommendations and actions of that network are a dramatic new form  of advertising customized by your social connections.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;Since these devices contain embedded marketplaces and storefronts,  they need not interrupt the channel experience. Today’s great products  approach design and technology with the understanding that a great user  experience advertises itself and sells itself.&lt;/p&gt;
&lt;p&gt;Some core skills of great agencies are well-suited to this new  landscape: incredible creativity, layered storytelling, deep  understanding of design, strategic capabilities, and brand-building  chops. But a focus on interruptions rather than destinations, and a  focus on external third-party channels rather than ones baked right into  product and platform experiences, can be an Achilles’ heel.&lt;/p&gt;
&lt;p&gt;The self-advertising that product thinking represents requires new  approaches that put the user’s experience of utility and value first.  The experience can support users and enable them to opt in to embedded  purchase decisions at their own pace.  The experience itself needs to be  designed with acquisition, ongoing engagement, and retention in mind.  Today’s best digital devices and Web-based products and platforms  represent an always-on channel. This mode of “advertising” has the  longest shelf life possible: It lasts as long as people remain engaged  with the experience itself.&lt;/p&gt;</description><link>http://uxculture.com/post/9549690278</link><guid>http://uxculture.com/post/9549690278</guid><pubDate>Mon, 29 Aug 2011 22:04:08 -0400</pubDate><category>Advertising</category><category>Agencies</category><category>Business Models</category><category>UX</category></item><item><title>Workflow 2.0 Design: Five Principles</title><description>&lt;p&gt;&lt;strong&gt;How Well Does Your Product’s Workflow Work?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;We’re all  familiar with workflow systems that don’t work. Bad workflow systems  cost employees, business partners, and customers efficiency and  productivity. But with Web 2.0 principles in mind, there are many ways  to create or redesign workflow tools to make them work right. Here are  some guiding principles based on many years of experience in workflow  design:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;1. Be User-Aware. Don’t just show a random table of records and  force the user to find the right “needle in the haystack” record each  time; design the system logic so it knows which records are relevant to  each user, and serve these up first.&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;2. Be Event-Aware. Important events, such as approvals, reviews,  problems, etc, get lost in the shuffle of tabular design. Events should  be bubbled up directly to users in an event/news stream, and these  events can then help users perform triage and prioritize their time.&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;3. Be Context-Persistent. Too many systems make users re-find their  record-context evey time they switch business activities. Smarter  systems let users set and keep a client/record context across  activities. They can then clear it and shift context whenever they need  to.&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;4. Be Decision-Aware. Old workflow systems keep data separate from  supporting intranet/extranet content materials such as powerpoints,  how-tos, email steams, etc. Smart workflow systems create visibility  from the workflow out to these “decisional” resources, which users can  then easily access right at the moment users are making key decisions. &lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;5. Be Attention-Aware. Smart workflow systems use Web 2.0 ui design  principles such as staying on the page, inline interactions,  expand/collapse tables, rather than forcing the users through a sea of  tabs, tables, second windows, pop-ups, and page shifting. These  approaches respect the user’s attention and focus, and let them work in a  more efficient way.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;And remember that even incremental changes in your product’s workflow can greatly improve the end-user experience.&lt;/p&gt;</description><link>http://uxculture.com/post/9552711019</link><guid>http://uxculture.com/post/9552711019</guid><pubDate>Thu, 21 Jan 2010 00:00:00 -0500</pubDate><category>Usability</category><category>Workflow</category><category>IA</category></item><item><title>Top 5 Reasons Why IA Still Matters</title><description>&lt;p&gt;Information Architecture has not been in fashion of late; the  argument has been that it should no longer be seen as a discrete  discipline. Instead, it should be seen as simply interaction design, or  user experience design, or ui design. But there are many great reasons  why IA is now more important than ever. Here are a few of them:&lt;br/&gt;&lt;br/&gt;&lt;strong&gt;1.  A Path To Domain Knowledge.&lt;/strong&gt; Understanding complex domains and their associated work practices  remains a tricky business. IA practices teams get up a ramp quickly and  understand the domain.&lt;br/&gt;&lt;br/&gt;&lt;strong&gt;2. Mapping Above The Page.&lt;/strong&gt; A non-IA design approach often starts by tackling a homepage, and then  looking at second-level pages. But most software design needs a  higher-level of abstraction. IA help surface issues of flow,  aggregation, roll-up, break-downs, variant issues and invariant patterns  and get up above the page-by-page approach.&lt;br/&gt;&lt;br/&gt;&lt;strong&gt;3. Matching The Solution To The Challenge.&lt;/strong&gt; The rise of excellent canned UI code libraries, including Yahoo UI,  jQuery,  Moo Tools, etc, has created a mistaken industry impression that  UX and usability problems are mostly pre-solved and the only challenge  is code execution. But the biggest challenge, framing the underlying  user task and context appropriately, and matching it to the right  solution, remains. IA practices assert that you need to roll-back user  issues to the underlying challenge at-hand and then identify the best  UI/UX solution from either existing or custom UI elements.&lt;br/&gt;&lt;br/&gt;&lt;strong&gt;4. Team Facilitation.&lt;/strong&gt; Because IA focuses on the intersection of information and user context,  IA practices often equip a team with a shared language and a shared  logic for working together. This is especially important in agile  practices where UX issues, if not tended to, can wind up reduced to the  role of “fit and finish,” ie, UI polish. Used appropriately as part of  Stage 0 sprint, IA gives the team a map and a shorthand that accelerates  velocity and team-decision making.&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;5. Attunement to Content and Containers.&lt;/strong&gt; With the rise of social media and issues like hashtags, permissioning,  data feeds, we can see that it’s increasingly hard to separate  containers from the underlying content. IA focuses on understanding the  content structure, content consumption, and content workflow first;  these are issues that a purely visual or purely code-driven approach are  not well-suited to solve.&lt;/p&gt;
&lt;p&gt;&lt;span&gt; &lt;/span&gt;These are the thoughts of one IA and UX veteran; I welcome yours.&lt;/p&gt;</description><link>http://uxculture.com/post/9552270416</link><guid>http://uxculture.com/post/9552270416</guid><pubDate>Sun, 10 Jan 2010 00:00:00 -0500</pubDate><category>IA</category><category>Information Architecture</category><category>Content Strategy</category><category>UX</category><category>User Experience</category></item><item><title>Moderated Usability Testing: Mastering The Secret Art of the Redirect</title><description>&lt;p&gt;If  you have invested in conducting a usability test of your product, no  doubt you are ready, willing, and eager to interact with your current  and prospective users. As your users interact with your product, they  are bound to have a number of questions for you. For example:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; ”How would I save my information here?” &lt;/li&gt;
&lt;li&gt;“Could I customize this?” &lt;/li&gt;
&lt;li&gt;“What would happen if I click on this button?” &lt;/li&gt;
&lt;li&gt; ”How is this supposed to work?” &lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;There is an essential piece of advice I can offer about how  best to initially answer these and many other questions: don’t.    Or rather, artfully redirect the question so that you have an  opportunity to understand the user’s perceptions and goals before you  lose that opportunity by providing too much information. Here’s an  example of some artful redirects. You can start with “that’s a good  question,” and from there: &lt;/p&gt;
&lt;ul&gt;&lt;li&gt; ”How might you try to answer that question if you were exploring this product on your own?”&lt;/li&gt;
&lt;li&gt; ”What would be your expectation of how that would work, based on what you see here?” &lt;/li&gt;
&lt;li&gt; ”Let me ask you to explore the product further to see if the experience answers your question.” &lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;&lt;strong&gt; Why The Redirect Is An Essential Tool &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The  user’s initial question provides a pinpoint clue into an area of your  product’s user experience that, for a range of possible reasons, is not  crystal clear. The reasons could include poor labeling, issues with the  UI design hierarchy, problems in the information architecture and flow,  mismatch between the tool and the user’s existing way of working,  missing contextual information, and more.&lt;/p&gt;
&lt;p&gt;By close observation and  interaction with the users, you’re hoping to find out where the  disconnect is, so you can close the gap between the product’s design and  their user’s reality. You’re hoping to amplify the gap and get more  information about it so that it comes into view.   If you answer the user’s question rather than redirecting it, the user  will become “artificially” knowledgeable about the system, and it will  be harder, if not impossible, to gain further insight into this gap. If  you allow the user to move forward on their own, and succeed or fail to  answer their own question, you can then double back with a follow-up  probe: what might have made that clearer for you?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Resisting The Urge To Explain &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;What  usually happens in tests like these is that you may see the very same  issue occur with other users. As your test proceeds, you can  progressively optimize your line of questioning, and see whether the  nature of the confusion is the same across multiple sessions.&lt;/p&gt;
&lt;p&gt;If  you’ve been working on your product for some time, which would mean  months or even years, it’s a natural impulse to want to explain all the  ins and outs to users in your testing conversation, especially if you  find yourself frustrated by their confusion.   Yet it’s key to the success of your test, and of getting good  information, to let the product succeed, or fail, to speak for itself on  its own. &lt;/p&gt;
&lt;p&gt;When  you inform your test subjects of your intent, they become less like  outside participants and more like internal members of your own team.   The reason you brought them to the test in the first place is because  they could help you understand how the product would be received in the  open market, without the benefit of your in-person explanation. So have  the confidence in your usability process to let problems surface. That  way, you and your team will be equipped with great information to solve  them.&lt;/p&gt;</description><link>http://uxculture.com/post/9552360850</link><guid>http://uxculture.com/post/9552360850</guid><pubDate>Thu, 07 Jan 2010 00:00:00 -0500</pubDate><category>Usability</category><category>User Research</category></item><item><title>Four Views into the Transformation Room </title><description>&lt;a href="http://www.bobgoodman.net/main/nextd.pdf"&gt;Four Views into the Transformation Room &lt;/a&gt;: &lt;p&gt;&lt;em&gt;F&lt;/em&gt;&lt;em&gt;rom a conversation published by NextD Leadership Institute with Peter Jones of Redesign Research, Eric Reiss of FatDUX, and GK Van Patter of Humantific.&lt;/em&gt; &lt;/p&gt;
&lt;p&gt;My own consulting work is often downstream from these kinds of  business transformation challenges, though increasingly, I find I need  to help clients upstream in terms of thinking about how they lead and  manage a user experience design process towards what’s been called  “design from the outside in.” I’m an advocate of putting flow, design,  prototyping, and user feedback first and the construction and full  development process second. That can be a significant shift from the  more linear, hierarchical, and siloed ways of going about things.&lt;/p&gt;</description><link>http://uxculture.com/post/10276866318</link><guid>http://uxculture.com/post/10276866318</guid><pubDate>Thu, 15 Nov 2007 00:00:00 -0500</pubDate><category>Design Thinkng</category><category>User Experience</category><category>IA</category><category>Codesign</category><category>Innovation</category><category>Transformation</category><category>Culture Change</category><category>McLuhan</category><category>Sesame Street</category></item><item><title>The Hidden History of Information Management</title><description>&lt;a href="http://www.boxesandarrows.com/view/the-hidden-history"&gt;The Hidden History of Information Management&lt;/a&gt;: &lt;p&gt;A Review of Glut: Maserting Information Management Through the Ages, which I wrote for Boxes and Arrows.&lt;/p&gt;</description><link>http://uxculture.com/post/9563731869</link><guid>http://uxculture.com/post/9563731869</guid><pubDate>Wed, 12 Sep 2007 00:00:00 -0400</pubDate><category>IA</category><category>Information Architecture</category><category>Herbert Simon</category><category>Ted Nelson</category></item><item><title>WebApptitude: The Rise of Web Apps and Web 2.0</title><description>&lt;p&gt;The day of the Web Apps has arrived. Everywhere one looks these  days, real live desktop-style applications can be found online. Word  processing. Calendars. Spreadsheets. Image Editing. And it’s all  storable, tagible, editable, shareable, and thanks to new technology  approaches like AJAX, good to use. Google is of course leading the pack,  but there are many other innovators, including Salesforce.Com, Netflix,  and many more.&lt;/p&gt;
&lt;p&gt;It all means that the Web is not just for Web sites and Web pages any  more. Like a desktop, a Web “page” can be an information space with  clickable, dragable icons that can perform a kind of magic. And the  Webtop is making major inroads on the desktop as the central stage of  computing and, in fact, of global culture.&lt;/p&gt;
&lt;p&gt;What marks the evolution from the Desktop to the Webtop user  experience? Well, kids, here’s a quick history lesson. Desktop  computing, pioneered by Xerox Parc in the 1970s, went commercial in 1984  with the Apple Macintosh. It went global with Windows in 1995 (yes, it  took MS more than 10 years to catch up to the clickable, graphical  operating environment.) &lt;/p&gt;
&lt;p&gt;But around the same time, the World Wide Web stepped onto the scene  thanks to Mosaic, the first Web “browser,” which put a graphical overlay  on the Internet, a shared hypertext environment originally launched by  the Pentagon in 1969 to help government and university scientists share  information. The principals behind Mosaic commercialized it in Netscape,  and throughout the 90s, Web 1.0 rose at incredible speed.&lt;/p&gt;
&lt;p&gt;At that time, though, the Web was viewed as primarily a digital  publishing medium and a place to send e-mail. For serious things, you  still had to go buy your boxed software, and then install it, read the  manual, troubleshoot it, and pray that it didn’t get into a fight with  another piece of software already on your desktop ecosystem.&lt;/p&gt;
&lt;p&gt;Fastforward to today: 2007. Over 20 years after desktop computing,  Webtop computing is coming into its own, thanks to many factors,  including: shared standards, separation of design from function, better  bandwidth, cheaper storage, increased interoperability, and the demands  of the new networked society for easier and better ways of working. &lt;/p&gt;
&lt;p&gt;Webtop computing means that end users can avoid losing time  constantly fighting with the complexity and software conflicts of their  own computers and the stage-hogging antics of their operating systems.  And the capability you see today is just a small sign of the things to  come.&lt;/p&gt;</description><link>http://uxculture.com/post/9552475166</link><guid>http://uxculture.com/post/9552475166</guid><pubDate>Fri, 23 Feb 2007 00:00:00 -0500</pubDate><category>Web 2.0</category><category>Web Apps</category><category>Apple</category><category>Xerox Parc</category></item><item><title>The Mediumlessness Is The Message</title><description>&lt;p&gt;We live in times of accelerating change and major technology  disruption.  Thinking through the implications of the changes underway  can help us feel positive about the future. One of the biggest changes  is the absorption of many media into digital technology. The rising  capabilities and capacities of the microchip make it the ultimate mimic.&lt;/p&gt;
&lt;p&gt;Today, content formerly housed in containers called books, records,  film, CDs, etc, is transposed into digital 0s and 1s and reconstituted  for instant transmission and consumption over the Internet. What do I  mean by container? It’s a concept so obvious that’s it’s somehow hard to  see:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;A book is a container for storing and sharing pages and word &lt;/li&gt;
&lt;li&gt;A record or CD is a container for storing or sharing sound and music &lt;/li&gt;
&lt;li&gt;A DVD , Videocassette or film reel is a container for storing and sharing moving pictures&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;But the container matters much less, other than as an artifact, once  these content types are transposed into digital files (bundles of 0s and  1s, much like software) that can be played on a digital device. &lt;/p&gt;
&lt;p&gt;Not just content types but devices themselves are being consumed and  reconfigured by digital technology. A friend recently commented how  remarkable it is that today one can take pictures and send text messages  with a phone. But perhaps the confusing element there is the word  “phone.” Substitute the reality — computer — and it becomes clear. In  other words:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;We make calls on a portable computer that we happen to call a phone. &lt;/li&gt;
&lt;li&gt;We take pictures on a portable computer that we happen to call a camera. &lt;/li&gt;
&lt;li&gt;We print pages and pictures on a computer that we happen to call a printer. &lt;/li&gt;
&lt;li&gt;And increasingly, we move around in a computer that we happen to call a car.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;These names help us try and keep a connection to our pre-digital  analog world, and surely they help us tell our computers apart. But in  reality, digital tools, files, storage, and transmission are the order  of the day. Microchips and the devices they power have become the  mega-medium capable of replicating and refashioning an analog world in a  digital representation.&lt;/p&gt;
&lt;p&gt;These devices and containers used to represent different media, but  today there is really one mega-medium. We differentiate through the old  names and concepts. And the actually fluidity, dynamism, and speed of  this medium — once appreciated — becomes something akin to  mediumlessness.  Such is the hall-of-mirrors effect of the digital age.&lt;/p&gt;</description><link>http://uxculture.com/post/9552200047</link><guid>http://uxculture.com/post/9552200047</guid><pubDate>Tue, 14 Mar 2006 00:00:00 -0500</pubDate><category>McLuhan</category></item><item><title>Exploring the Roots of the PC's Family Tree</title><description>&lt;a href="http://www.bobgoodman.net/main/uxbookreview.pdf"&gt;Exploring the Roots of the PC's Family Tree&lt;/a&gt;: &lt;p&gt;A review I wrote for the UPA’s User Experience magazine of “What the Dormouse Said: How the 60s Counterculture Shaped the Personal Computer Industry,” by John Maroff; explores the legacy of West Coast UI design from ARC, PARC, and Apple.&lt;/p&gt;</description><link>http://uxculture.com/post/9881800577</link><guid>http://uxculture.com/post/9881800577</guid><pubDate>Mon, 20 Feb 2006 00:00:00 -0500</pubDate><category>UX</category><category>UI</category><category>ARC</category><category>PARC</category><category>APPLE</category><category>ENGELBART</category></item><item><title>The Enterprise User Experience: Bridging the IT/Marketing Divide</title><description>&lt;a href="http://www.uxmatters.com/mt/archives/2005/11/the-enterprise-user-experience-bridging-the-itmarketing-divide.php"&gt;The Enterprise User Experience: Bridging the IT/Marketing Divide&lt;/a&gt;: &lt;p&gt;This an article I wrote for UX Matters about how moving from a UI approach to a UX approach delivers value for the enterprise.&lt;/p&gt;</description><link>http://uxculture.com/post/9563543980</link><guid>http://uxculture.com/post/9563543980</guid><pubDate>Mon, 21 Nov 2005 00:00:00 -0500</pubDate><category>UX</category><category>Usability</category><category>Enterprise UX</category><category>William Gibson</category></item><item><title>Making UX an engaging process for prospective UX adopters</title><description>&lt;a href="http://www.bobgoodman.net/main/uxprocess.pdf"&gt;Making UX an engaging process for prospective UX adopters&lt;/a&gt;: &lt;p&gt;From the ACM’s Interactions Magazine: “WHOSE PROFESSION IS USER EXPERIENCE (UX)?” This provocative question seems to invite a turf battle in which various UX stakeholders such as information architects, usability consultants, and designers seek to claim their rightful ownership and ultimate glory. Of course, the simple answer is that these folks and many others all have much to bring to the UX table.&lt;/p&gt;</description><link>http://uxculture.com/post/10277107794</link><guid>http://uxculture.com/post/10277107794</guid><pubDate>Sun, 01 May 2005 00:00:00 -0400</pubDate><category>UX Process</category><category>Prototypes</category><category>Usability</category><category>User Testing</category><category>User Research</category></item><item><title>Blockbuster's Boomerang: Thinking Outside The Clamshell Case</title><description>&lt;p&gt;Blockbuster and its franchisees are struggling to overcome the  confusion created by the company’s recent PR and advertising blitz  promising “the end of late fees.”&lt;/p&gt;
&lt;p&gt;In practice, it seems that customers who keep a movie or game out  longer than eight days suddenly own the rental, and Blockbuster bills  their credit card for the purchase price. Customers can then reverse  this charge by returning the item in person for a refund, minus a  restocking charge. Hmmm; is this situation really &lt;em&gt;fee-free&lt;/em&gt;?&lt;/p&gt;
&lt;p&gt;Blockbuster is working hard to survive the Netflix challenge. With  its DVD-only, online ordering, mail-delivery-and-return model, Netflix  needs no physical showroom or in-store staff. It’s a lean, clean,  just-in-time approach. Netflix is effectively leveraging opportunities  tied to the Web and digital film storage that weren’t around when  Blockbuster began. In fact, Blockbuster Online is now matching the  Netflix model, positioning itself as “The Movies Store At Your Door.”&lt;/p&gt;
&lt;p&gt;A Blockbuster store franchisee, by contrast, cannot afford to have his or her entire inventory out indefinitely&lt;strong&gt;&lt;span&gt;&lt;span&gt;—&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;a  real risk if customers are free to “borrow” an item permanently, with  no incentive to return it. To address this concern, Blockbuster stores  are now giving customers a “Frequently Asked Questions,” brochure which  includes the following unusual discussion:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;&lt;strong&gt;Q. &lt;/strong&gt;Aren’t you worried that you won’t have enough movies and games if everyone keeps rentals longer?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;strong&gt;A. &lt;/strong&gt;Yes, we are very worried. We will  be carefully monitoring the movie and game selection to make sure we  maintain our current levels of product availability for you. However,  it’s in everyone’s best interest to return their rentals by the due  date, even with the end of late fees, to ensure that we have the movies  and games you want to rent, available when you want them.&lt;/em&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;The no-late fees gambit makes sense when customers select “inventory”  online and the business can control the flow and routing based on  availability and user preferences. For a physical storefront, though,  customers won’t be as understanding if they schlep to the store only to  find that all of their desired selections are unavailable.&lt;/p&gt;
&lt;p&gt;The issue facing Blockbuster stores is similar to that facing record  stores and book stores. When a global online outlet can beat you on  availability, price, convenience, &lt;em&gt;and &lt;/em&gt;information (reviews,  sound or movie clips, recommendations), how do you keep your local  storefront business alive? What ground is left for you to stand on and  compete? The only answer I know of is to innovate through the in-store &lt;em&gt;customer experience.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Today, many people feel technology-rich and conversation-poor. As  phenomena such as Meetups demonstrate, people are delighted with any  excuse to come out from behind their computer screens and rub shoulders  with other human beings. Bricks and mortar stores can benefit greatly  from tapping into this cultural dynamic.&lt;/p&gt;
&lt;p&gt;Blockbuster franchisees, for example, would be better served finding  ways to import more of the movie-buff culture into their stores. Take a  back room and show locally made documentaries there. Provide in-store  computer kiosks linking to movie reviews and databases. Host a weekly  movie discussion group.&lt;/p&gt;
&lt;p&gt;In short, create an atmosphere that’s richer, more informed, more  interactive, and more social than simply ordering a DVD or  video-on-demand from your living room. Instead of the end of late fees,  how about the beginning of an exciting new community where movie buffs  can browse, shop, share, and explore?&lt;/p&gt;</description><link>http://uxculture.com/post/9552793464</link><guid>http://uxculture.com/post/9552793464</guid><pubDate>Wed, 09 Mar 2005 00:00:00 -0500</pubDate></item><item><title>Microchipping Animals, Products, and People</title><description>&lt;p&gt;The development and use of wearable, stickerable, and injectable  microchip identification technology holds far reaching consequences for  our future. The technology, also known as RFID (Radio Frequency  Identification) tagging and scanning, provides the ability to identify  and track anything and anyone, and furnish digitally encoded information  about that object or being to a RFID-enabled scanner/reader.&lt;/p&gt;
&lt;p&gt;In other words, RFID technology connects the physical world to the  digital world. The possibilities extend far beyond pet recovery,  inventory management, and point-of-sale strategies. By seeding the  physical landscape with microchips, we encode it in a machine-readable  format that can be integrated into interfaces, databases, and a global,  networked user experience.&lt;/p&gt;
&lt;p&gt;Two examples, fresh from the headlines:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;A grade school principal in California requires &lt;a target="_blank" href="http://sfgate.com/cgi-bin/article.cgi?f=/c/a/2005/02/10/BAGG0B8I4D1.DTL"&gt;all students to wear RFID tags&lt;/a&gt; around their necks while in school; &lt;/li&gt;
&lt;li&gt;A Canadian RFID company called Advanced ID Corporation receives an order from the government of Newfoundland to &lt;a target="_blank" href="http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20050104005064&amp;newsLang=en"&gt;use RFIDS for fish identification&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;Clearly, the grade school mandate implies just the kind of “big brother” image that &lt;a target="_blank" href="http://www.eff.org/Privacy/Surveillance/RFID/"&gt;RFID critics fear&lt;/a&gt;. On the more optimistic side, we see RFIDs already being used electively to embed &lt;a href="http://informationweek.com/story/showArticle.jhtml?articleID=49901698" target="_blank"&gt;critical medical information&lt;/a&gt; for those with life-threatening conditions. And on the  less-controversial side of RFID product tagging, we can envision a  consumer landscape where products are smart enough to tell you about  themselves. Nokia has already created &lt;a target="_blank" href="http://www.nokia.com/nokia/0,,55738,00.html"&gt;a cell-phone with RFID scanning/reading capabilities&lt;/a&gt; for business use.&lt;/p&gt;
&lt;p&gt;Since both the positive and negative potential for human-RFID tagging  is virtually limitless, it’s important for conversations about legal  and ethical use of this technology to start today before it becomes  pervasive.&lt;/p&gt;
&lt;p&gt;In the post-desktop world of ubiquitous computing (ubicomp) and  ubiquitous networking (ubinet), microchipped devices talk persistently  to each other and occasionally to us. As designers and users of the  present and the future ubicomp-ubinet reality, let’s make sure we’re  part of the dialog.&lt;/p&gt;</description><link>http://uxculture.com/post/9885412044</link><guid>http://uxculture.com/post/9885412044</guid><pubDate>Sun, 13 Feb 2005 00:00:00 -0500</pubDate><category>Microchips</category><category>RFID</category><category>Inventory Management</category><category>Ubicomp</category><category>Ubinet</category></item><item><title>The Child-To-Parent Technology Transfer</title><description>&lt;p&gt;A colleague recently recounted some comments the principal at her  son’s high school made before assembled parents, touting the school’s  computer-education courses. His comments went something like this:&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Students are learning that program… what do you call it? The one with the slides. The slides that move. Scientists use it.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Yes, of course, he was talking about the Microsoft classic, &lt;a target="_blank" href="http://www.wired.com/wired/archive/11.09/ppt1.html"&gt;PowerPoint&lt;/a&gt;.  His confoundment, though, is hardly unique. In today’s digital culture,  knowledge and age often move along an inverse axis; young people, native to the digital world, often must pass technology know-how up to their elders.&lt;/p&gt;
&lt;p&gt;Many people in their mid-30s and older had their first taste of  personal computing in the pre-interface era of the command line. Back in  the “green screen” era, if you weren’t a hacker, it seemed you could  ruin the computer just by typing in the wrong three-letter command.&lt;/p&gt;
&lt;p&gt;By contrast, children immersed in user-friendly digital media today  are unencumbered by the cultural legacy of painful personal computing.  They integrate the user experience into their everyday relationships  with friends and the world. They can move fluidly between and across  modes, such as instant messaging, cell phones, text messaging, e-mail,  the Web, and video gaming.&lt;/p&gt;
&lt;p&gt;While older generations suffer from technology overload, young people can shape and stretch digital tools as easily as &lt;a target="_blank" href="http://www.sillyputty.com/history_101/history101.htm"&gt;sillyputty&lt;/a&gt;. And thanks to the great child-to-parent technology transfer, technology today trickles up.&lt;/p&gt;</description><link>http://uxculture.com/post/9885705400</link><guid>http://uxculture.com/post/9885705400</guid><pubDate>Fri, 11 Feb 2005 00:00:00 -0500</pubDate><category>Powerpoint</category><category>Digital Native</category><category>Tufte</category></item><item><title>The FBI and VCF: A Case Of Clockspeed Mismatch?</title><description>&lt;p&gt;Recent news reports indicate the FBI may abandon a project  central to “Trilogy”—the brand name for the agency’s mission to upgrade  its technology in order to more quickly access and share information  about terrorism and other domestic threats. The FBI started the $170  million project, called Virtual Case File (VCF) in 2001 after Sept. 11,  and intended to deploy it in December 2003.&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" href="http://web.archive.org/web/20030811201609/www.saintchad.org/blog/2003_03_09_saintchad_archive.html"&gt;During project development&lt;/a&gt;,  four different CIOs and 14 different project managers cycled through  the agency.The FBI has acknowledged that “the pace of technological  innovation has overtaken our original vision for VCF, and there are now  existing products to suit our purposes that did not exist when Trilogy  began.”&lt;/p&gt;
&lt;p&gt;So in the three plus years between the project launch and today’s  looming project scrapheap, related off-the-shelf technology products  matured and reached the marketplace at a faster rate, and with a  superior quality of user experience, than the &lt;a target="_blank" href="http://www.infoworld.com/article/05/03/21/12FEfbi_3.html"&gt;FBI’s custom-application building process&lt;/a&gt;. VCF would seem to be a case in clockspeed mismatch.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Time Matters&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;In his book, “&lt;a target="_blank" href="http://www.amazon.com/exec/obidos/tg/detail/-/0738200018/ref=ase_uxculture-20/102-5705085-9492136"&gt;Clockspeed: Winning Industry Control in the Age of Temporary Advantage&lt;/a&gt;,”  Charles Fine, a management professor at MIT, coins the concept of  “organizational clockspeed” as the pace at which companies and  institutions evolve by making decisions about product design, process  technology, and supply chain management.&lt;/p&gt;
&lt;p&gt;The term clockspeed has long been used in computers to describe the  rate at which the central processing unit (CPU) can execute  instructions. Each tick of the computer’s internal clock sends a pulse  to the CPU, and the CPU components await each pulse to execute a single  round of instructions. A 733 MHz CPU chip has a clock which ticks 733  million times each second, each tick representing an “instruction  execution cycle.”&lt;/p&gt;
&lt;p&gt;Fine extends the clockspeed analogy in two directions, one to biology  and the other to business. Fast-clockspeed companies must act like  fruit flies, who “go from egghood to parenthood to death in under two  weeks,” and therefore must make fast decisions that impact their genetic  future. Slow-clockspeed companies, by contrast, are more like the sea  turtle, who, with a lifespan of up to a century or more, “has evolved  little since its terrestrial cousins, the dinosaurs, roamed the earth.” &lt;/p&gt;
&lt;p&gt;Fast clockspeeds, Fine notes, “shorten the duration of any  competitive advantage.” Slow clockspeed institutions, particularly in  the public sector, respond slowly to changes in the environment, and are  easily overtaken by the fast-clockspeed dynamos of the private sector.&lt;/p&gt;
&lt;p&gt;VCF seems to be a case of the FBI trying to regain lost advantage in  information technology but operating at a clockspeed mismatched to the  situation of extremely accelerated change. Ironically, it seems the  extreme internal change within the agency contributed to the slow  clockspeed in making critical decisions.&lt;/p&gt;</description><link>http://uxculture.com/post/9884998661</link><guid>http://uxculture.com/post/9884998661</guid><pubDate>Fri, 04 Feb 2005 00:00:00 -0500</pubDate><category>Clockspeed</category><category>Virtual Case File</category><category>CPU</category><category>IT</category><category>Project Management</category></item><item><title>Harvard U In Your Pocket</title><description>&lt;p&gt;In a &lt;a target="_blank" href="http://www.technologyreview.com/computing/13863/"&gt;fascinating column in MIT Technology Review&lt;/a&gt;,  Rodney Brooks, director of the AI lab at MIT, makes some startling  predictions on the implications of exponentially expanding digital  storage. “&lt;em&gt;Any stable system can become unstable when even one component experiences exponential growth&lt;/em&gt;,” he writes.&lt;/p&gt;
&lt;p&gt;Like Moore’s Law, storage capacities are currently doubling every  year. At this rate, 20 years from now, we’ll have 20 petabytes (1  petabyte = 1 million gigabytes) in our pocket. That, Brooks notes, is  enough capacity to store every movie ever made in human history.&lt;/p&gt;
&lt;p&gt;Among other near and far-term figures Brooks offers:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Today’s iPod could store the text of 20,000 Books &lt;/li&gt;
&lt;li&gt;An iPod 10 years from now could store the text of 20 million books,  exceeding the entire collection of Harvard University’s Library. &lt;/li&gt;
&lt;li&gt;An iPod 17 years from now could store text plus all images for all the books in the Library of Congress. &lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;To make this exponential pocketable data usable—a knowledge of the  world in your pocket—we’ll need to refine technologies for viewing  (digital displays), searching, sorting, and saving. But more  importantly, from my perspective, we’ll need new cognitive technologies.&lt;/p&gt;
&lt;p&gt;Once the world of human knowledge is in your pocket, how do you  decide what and when to transfer to your brain? And how do you transform  information into insight and insight into action?&lt;/p&gt;</description><link>http://uxculture.com/post/9884645415</link><guid>http://uxculture.com/post/9884645415</guid><pubDate>Fri, 04 Feb 2005 00:00:00 -0500</pubDate><category>iPod</category><category>Harvard</category><category>MIT</category><category>AI</category><category>Moore's Law</category><category>Petabyte</category></item><item><title>The Networked Record Collection</title><description>&lt;p&gt;A friend recently decided to melt his CD-collection (about 500 discs)  down into MP3s through iMusic and his iPod. He then liquidated the CDs  themselves (selling all he could to a used CD shop and donating the  rest.) To enhance his user experience, he captured all of the CD cover  images and loaded them into the iPod as well. As a personal data backup  and recovery plan, he then burned all the MP3s onto 7 DVDs and stored  them off-site (ie, a location other than his apartment.)&lt;/p&gt;
&lt;p&gt;I must say, there is something admirably lean, weightless, efficient,  portable about his new music collection, storage, and consumption  strategy. I admire it even as I remain old-school. I still feel attached  to objects. I still have a sizable LP collection alongside my  atom-based CDs.&lt;/p&gt;
&lt;p&gt;Yet I wonder if even a “collection” as lean as my friend’s may soon  be outmoded. In the future, will we all simply subscribe to massive  network-based music collections (bigger than Napster or iMusic), save  our preferences and lists in the database, and tap into the network  anywhere, on demand? In such a scenario, what is a collection, really?  No need to have a personal cache of hoarded music, when you can  dynamically access any song at any time.&lt;/p&gt;
&lt;p&gt;Sure, your collection plays a social role as well. No problem: with  the networked music collection, you can opt to make a list public and  share it with friends, family, and strangers. You can find like-minded   music listmakers. And you can even enhance your P2P (peer to peer)  social capital as a tastemaker through the magic of peercasting.&lt;/p&gt;
&lt;p&gt;Comparing the home-based present to the network-based future, why  hoard and store when you can click and share in an atsmosphere of  (rented) digital abundance? Of course, the user experience of putting on  a vinyl platter, holding a big piece of album art in your hands, and  watching the needle travel across the grooved landscape offers many  joys. After all, new technologies don’t always uninvent their  predecessors. Instead, sometimes technology stacks up.&lt;/p&gt;</description><link>http://uxculture.com/post/9885566303</link><guid>http://uxculture.com/post/9885566303</guid><pubDate>Mon, 24 Jan 2005 00:00:00 -0500</pubDate><category>Curation</category><category>Vinyl</category></item></channel></rss>

